Free For All
Submitter: John Olson
Description: Corporate future, with interstellar technology(TL10).
They have mastered the use of DNA transfer mutagen
technology to modify humans in a regeneration tank.
Employment by a corporation is usually for life; you
give it your all and then retire to a corporate rest
home and live on your pension and savings.
There is currently a social movement called Agorism.
Agorists believe they believe that the corporate
structure actually violates the spirit of true "free
enterprise." Many Agorists agitate for reform, while
others go underground, forming enclaves that resemble
hidden shopping malls.
The PCs are the "dropouts" of society, who don't work
for any corporation. By default, they often end up
working for Agorist enclaves, either taking one as a
Patron or freelancing. Direct confrontation with
corporate forces is a bad idea, though; the PCs are
way outclassed in the power department. That leaves
stealth and guile. But they also have an edge.
What most Employees don't know, and the Executive Boards
won't tell them, is that ritual magic works. The beings
that answer the call like to deal with individuals; they
don't understand the concept of limited liability. When
you deal in magic, you pay the full price of what you
summon. One way or another. It's thanks to their rituals
that the Agorist enclaves are able to stay hidden, but
the corps definitely know that *something's* going on.
When it rains fish, when an arcology's tap water smells of
asparagus, when birds start meowing and cats start mooing,
the Supernatural Strike Teams come out hunting. And you
can't use ritual magic against them, it takes too long.
Lucky you enchanted that palmtop into a magic weapon.
Now if only every magic item in existence didn't have
"quirks," you'd be sitting pretty...
Society driven by the interactions of a small collection of mutually exclusive but geographically unbounded power structures. "I'm a worker of the Arasaka corporation"
The society is in the midst of a major dispute over ideas or institutions. Ex: American Civil Rights movement, Chinese Pro-democracy movement
Antimatter power, artificial gravity, slow FTL radio, nerve pistol, superheavy combat armor, disruption beam, genericillin, genetic engineering of complex mental traits, creation of new species from scratch
Interstellar (TL 10)
Permanent alternation of the human body is important; this can mean cybernetics, biological upgrades, chemical enhancement, etc.
Secrets, infiltration, covert manipulation of others
Marginalized characters in a society of alienation
Magic which is poorly understood, partially incomprehensible, and/or powered by unknown forces. Call of Cthulhu captures this idea nicely.
Magic which tends to have wide ranging and somewhat unpredictable side effects. Core Earth magic in Torg is a good example of this.
Creation of permanent magical devices.