Gal Psi

Submitter: Anonymous
Description:

Cultural Organization

Society driven by the interactions of a small collection of mutually exclusive but geographically unbounded power structures. "I'm a worker of the Arasaka corporation"
Factional

Social Conditions

The society is in the midst of a period of dramatic growth and material progress. Ex: 1920s, 1960s
Boom

Tech Level

Force screens, tractor beams, fast FTL radio, "living machines", genetic alteration of adult minds, sensa-skin; similar to David Brin's Uplift series, or alternatively, the Transmetropolitan comic series
Galactic (TL 11)

Narrative Emphasis

Secrets, infiltration, covert manipulation of others
Espionage

Reality Style

Heroic characters in a high-action world
Cinematic

Goodies

Psionics

Psionics are an outgrowth of the structure of the universe, and transcend the human form. Psychic powers tend to be affected by energetic phenomenon, spacetime warps, etc.
Structure: Cosmological

Psionics can only be induced artificially through surgery, drugs, etc.
Development: Artificial

All people are psychic, though only a few are powerful enough to use it consciously or to great effect. Psychics may seem strange to most people, and high-powered attacks may affect bystanders.
Along With: Universal

Certain substances enhance psychic powers or are psychically sensitive or active. This can range from drugs to telekinetically malleable minerals.
Spice: Catalyst Substances

Psychic powers can enhance or alter each other's effects. This can range from telepathic gestalts to direct contests of telekinetic force.
And: Interactive Psi


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