Submitter: HallieBow
Description: The immortal Virgin Queen has finally given her consent to an alchemical colony on the shores of Norembega, one of the islands of the New Sea between the Hellespont and Cathay. Despite the danger of wild natives, such as centaurs and fawns, these rich and primal lands will serve to test the resolve and business acumen of a new breed of academic. Here, too, the magically-educated citizens of Croatoan have a chance to really develop their skills, far from the prying eyes of the Virgin Queen's captured oracles. Will the mysteries of this mythical fastness yeild enlightenment or death?

Cultural Organization

Society composed of politically autonomous geographical regions ranging in size from cities to continents or entire planets. "I am a citizen of Great Britain"

Social Conditions

The society is in the midst of a period of restriction on thought or behavior. Ex: Victorian Era, the Red Scare

The power structures which govern the core society have reduced influence in the primary region of the setting.
Modified: Frontier

Tech Level

Gunpowder, printing press, fully-rigged ships, hot air balloons, black-powder musket, cannon, sailing warship
Renaissance/Colonial (TL 4)

Narrative Emphasis

Turning a fast buck, trade, administration

Exotic locations, foreign peoples, strange creatures, unknown histories
and: Exploration

Reality Style

Larger-than-life characters facing epic challenges



Magic based on an organized model of universal principals. Specific magical effects are instances of interactions between these principals. Mage and Ars Magica are good examples of this.
Structure: Divisional/Scientific

Magic with highly variable outcomes based on the practitioner's success. The Spellsinger series of books and GURPS Rhyming magic both fit this model.
Character: Unpredictable

Lengthy magical procedures with dramatically powerful effects.
Spice: Ritual

Creation of permanent magical devices.
And: Enchanting

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