The Mind Wars
Description: During the Napoleonic Wars of the early 19th century, a new kind of people emerged in the chaos of post-Revolution France. At first they stayed quiet, manipulating Napoleon himself for their means and to their ends. Then came Waterloo. There, the world was astounded to discover a group of people -some French, but not all- who had control of amazing psychic powers. These people had been repressed for centuries, and many burned as witches or demons. One of these - a remarkably powerful young Englishman - was so driven by the need for revenge (for the English inherit the memories of their psionic ancestors) that he unleashed an event of apocolyptic proportions.
The rest, as is said, is history. A bloody history of mind-battles and physical wars; of entire countries laid to waste and masses of people slaughtered in genocide. For three decades the Mind Wars raged across the world. Eventually, such over-use of the psychic powers awoke a degree of psionics in everyone. But the exact powers differed by race, and half-breeds became shunned for the unpredictability of their Psi-gift.
It has been nearly four decades since the Mind Wars petered out. Life in the new, barren world has been harsh, and technology has fallen back into the levels familiar to that from before the Wars. It has been every man for himself and his family as long as anyone can remember. (Save, of course, for those poor, rare Englishmen.) But even the 'for his family' provides a glimmer of hope. It has been out of suspicion for other races that humanity has avoided each other. Some have even taken to the seas in the wooden sailing ships to escape their brethren on land. But another group of people is emerging in the land that was once France. They know that if humanity wants to survive, they need to unite and re-build their world. Especially in Europe. But a near century of distrust and loyalty to one's self, one's family, and one's race (in that order) isn't going to make their job any easier. ((This group is the Player's group of characters. OR the central characters in story.))
Society based entirely upon individual autonomy; no overarching social structures with any coercive power. "I'm not telling you anything, man!"
The society is in the midst of a complete overthrow of existing structures. Ex.: French Revolution, Chinese Cultural Revolution
Gunpowder, printing press, fully-rigged ships, hot air balloons, black-powder musket, cannon, sailing warship
Renaissance/Colonial (TL 4)
Social maneuvering, diplomacy, coalition building
Endangered characters facing overwhelming circumstances
Psionics are an outgrowth of the processes of life, and variables such as species, emotions and states of consciousness can affect psychic powers.
Psychic powers can become extremely powerful very quickly.
Development: Mega Psi
Psychic powers leave distinctive energetic residues which can allow identification of what power was used, when it was used, or even who used it.
Spice: Traceable Psi