The Forsaken

Submitter: Fenris
Description: Forty years ago, Earth was lost. It's utter annihilation is all the more terrible because nobody can agree on the cause of it's destruction, or even it's nature. Bereft of the moral, political, and economic support of humanity's homeworld, the disparate Martian, Venusian, and Jovian colonies quickly fractionalized, it's citizens frequently claiming independence not only from other colonies or their traditional corporate rulers, but even from each other. As travel and communications grind to a halt between the few remaining bastions of humanity, all but the most stubborn optimists foresee a future that holds nothing but slow degeneration of society to the point where the maintenance of life support systems fails completely, and some even claim that such a fate will become reality in only a few decades. However, the larger and more advanced colonies, at least those that maintain some semblance of order, have detected presences entering the solar system, apparently drawn to investigate the signature waves emitted during Earth's destruction. Whether such alien presences represent salvation, damnation, or something else entirely remains to be seen. Based on a few sporadic comminiqués from the furthest reaches of Human space, these enigmatic beings display frightful mastery of energy that, as far as observers can determine, is essentially magic of the highest order.

Cultural Organization

Society driven by the ongoing interactions of innumerable overlapping factions and cultural powerbases. "I am a Gay Communist Gun Nut"
Pluralist

Social Conditions

The society is living in the ashes of collapse of a previous civilization. Ex: European Dark Ages, South American Indians
Post-Apocalypse

Society has achieved only minimal control over the physical environment, and it poses a significant threat in day-to-day life.
Modified: Wildland

Tech Level

Antimatter power, artificial gravity, slow FTL radio, nerve pistol, superheavy combat armor, disruption beam, genericillin, genetic engineering of complex mental traits, creation of new species from scratch
Interstellar (TL 10)

Narrative Emphasis

Secrets, infiltration, covert manipulation of others
Espionage

Reality Style

Sin-tainted characters in a decadent and decaying world
Gothic

Goodies

Sentient Life

Intelligent inhuman beings: Mass-mind Ant People, sentient boulders, etc.
Alien Races

Psionics

Psionics are an outgrowth of the structure of the universe, and transcend the human form. Psychic powers tend to be affected by energetic phenomenon, spacetime warps, etc.
Structure: Cosmological

All people are psychic, though only a few are powerful enough to use it consciously or to great effect. Psychics may seem strange to most people, and high-powered attacks may affect bystanders.
Development: Universal

Certain substances enhance psychic powers or are psychically sensitive or active. This can range from drugs to telekinetically malleable minerals.
Spice: Catalyst Substances

Magic

Magic which derives from the practitioner's level of enlightenment and/or exposure to supernatural phenomena. Mage and Star Wars both provide examples of this.
Structure: Gnostic

Creation of potions and other single-use magic items.
Spice: Alchemy

Lengthy magical procedures with dramatically powerful effects.
And: Ritual


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