Picking up the shards

Submitter: Bob
Description: Far future star spanning civilization collapses, throwing individual worlds to their own destiny. The psionic tech that powers this civilization has changed and now requires rare 'psi shards' that hard to find. Worlds without them fall to barbarism.

Cultural Organization

Large numbers of small homogenous groups. "I am a member of the Short Red tribe"
Tribal

Society knitted together by hierarchical social obligations. Ex: Middle ages Europe, pre-European Japan. "I am a serf of Lord Feigen"
Coexists with: Feudal

Social Conditions

The society has just gone through a sudden destructive shock. Ex: The Great Depression, Russia after Cold War
Crash

Tech Level

Contragravity, gravity compensators, personal force screens, flight belts, full panimmunity, regeneration, radical genetic transformation of living creatures
Intergalactic (TL 12)

Gunpowder, printing press, fully-rigged ships, hot air balloons, black-powder musket, cannon, sailing warship
Coexisting with: Renaissance/Colonial (TL 4)

Narrative Emphasis

Secrets, infiltration, covert manipulation of others
Espionage

Reality Style

Sin-tainted characters in a decadent and decaying world
Gothic

Goodies

Super Powers

Psionics

Psionics are an outgrowth of the Collective Unconscious or other "meta-mind"
Structure: Mass Mind

All people are psychic, though only a few are powerful enough to use it consciously or to great effect. Psychics may seem strange to most people, and high-powered attacks may affect bystanders.
Development: Universal

Psychic powers can enhance or alter each other's effects. This can range from telepathic gestalts to direct contests of telekinetic force.
Spice: Interactive Psi

Certain substances enhance psychic powers or are psychically sensitive or active. This can range from drugs to telekinetically malleable minerals.
And: Catalyst Substances


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