Velizella

Submitter: Badger, 1st Class
Description: A recent astronomical (astrological?) event has set the world afire by awakening the latent psychic potential of humanity. Guilds, political factions and even nations are finding the long-established balances of power tipped for or against them by this phenomenon. Where will you stand in the Mind Wars?

Cultural Organization

Society driven by the interactions of a small collection of mutually exclusive but geographically unbounded power structures. "I'm a worker of the Arasaka corporation"
Factional

Social Conditions

The society is in the midst of a dramatic flowering of new ideas and institutions. Ex: 16th century Italy, Weimar Germany
Rennaisance

Tech Level

Gunpowder, printing press, fully-rigged ships, hot air balloons, black-powder musket, cannon, sailing warship
Renaissance/Colonial (TL 4)

Narrative Emphasis

Exotic locations, foreign peoples, strange creatures, unknown histories
Exploration

Reality Style

Heroic characters in a high-action world
Cinematic

Goodies

Psionics

Psionics are an outgrowth of the structure of the universe, and transcend the human form. Psychic powers tend to be affected by energetic phenomenon, spacetime warps, etc.
Structure: Cosmological

All people are psychic, though only a few are powerful enough to use it consciously or to great effect. Psychics may seem strange to most people, and high-powered attacks may affect bystanders.
Development: Universal

All people are psychic, but special training is required to make use of the ability. Psionics will tend to be restricted to powerful groups with resources for training.
Along With: Trainable

Psychic powers leave distinctive energetic residues which can allow identification of what power was used, when it was used, or even who used it.
Spice: Traceable Psi


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