Aldil

Submitter: Charles
Description: The Daniv empire has fallen, the Imperial line erased, and barbarian hordes roam the land. With nothing to unite them the regions of the center wage war on each other in the hopes of recreating the empire.

Cultural Organization

Society composed of politically autonomous geographical regions ranging in size from cities to continents or entire planets. "I am a citizen of Great Britain"
States

Social Conditions

The society is in the midst of a complete overthrow of existing structures. Ex.: French Revolution, Chinese Cultural Revolution
Chaos

Tech Level

Gunpowder, printing press, fully-rigged ships, hot air balloons, black-powder musket, cannon, sailing warship
Renaissance/Colonial (TL 4)

Narrative Emphasis

Travel, Do-gooding, searching for wealth and excitement
Adventuring

Reality Style

Larger-than-life characters facing epic challenges
Mythic

Goodies

Magic

Magic dependent upon particular knowledge of an enormous number of topics, which may themselves be infinitely divisible. Practitioners will tend to specialize, and there are few universal principles. FUDGE uses this type of system.
Structure: Scholarly

Magic with highly variable outcomes based on the practitioner's success. The Spellsinger series of books and GURPS Rhyming magic both fit this model.
Character: Unpredictable

Magical energy and/or effects can occur naturally. Tass, magical weather, and sites of power all fall under this category.
Spice: Free Magic

Magical energies and procedures may be used to permanently enhance the power of the practitioner. AD&D's Dark Sun setting includes this concept.
And: Personal Empowerment

Sentient Life

Intelligent human-like beings: Elves, Vulcans, etc.
Non-Human Races

Non-physical beings: Spirits, Artificial Intelligence, etc.
And: Immaterial Intelligences


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